AI Insights · Timothy · October 2022
Top 5 iOS Art Games in the US: Q3 2022 Performance
Discover the performance trends of the top 5 art games on iOS in the US during Q3 2022, including weekly downloads, revenue, and active user data.
In Q3 2022, the top 5 art games on iOS in the United States showcased diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of how these apps fared throughout the quarter.
Coloring Match from SUPERSONIC STUDIOS LTD saw a varied performance. Weekly revenue peaked at around $1.6K in mid-July but declined to approximately $835 in late August. Downloads showed a similar trend, with a high of nearly 100.9K in late September, following a low of about 47.2K in late August. Active users fluctuated, starting at 259.6K in late June and reaching a peak of 342.9K by the end of September.
Happy Color by Numbers Game by X-Flow maintained steady revenue, ranging between $5.3K and $6.9K throughout the quarter. Downloads experienced a gradual decline from around 70K in late June to 43K by mid-September, rebounding slightly to 55.8K in the final week. Active users saw a decrease from 1.2M in late June to just over 1M by the end of September.
Phone Case DIY from Crazy Labs had fluctuating download numbers, starting at 83.3K in late June and ending at 41K by the end of September. Active users mirrored this trend, with a high of 206.8K in late June, decreasing to 125.9K by the end of the quarter.
Color by Number: Coloring Games by Wildlife Studios experienced a consistent weekly revenue of around $70K to $83K. Downloads varied, peaking at 63.9K in early July and dropping to 32.3K by mid-September, then rising again to 56.4K by the end of the quarter. Active users started at 382.5K in late June, dipped to 291.6K in mid-September, and climbed back to 336.7K by the end of the quarter.
Art Puzzle - Jigsaw Games from Easybrain Ltd showed modest revenue, peaking at $1.2K in early August. Downloads were highest at 55.9K in early August but dropped to 23.8K by early September, recovering slightly to 34K by the end of the quarter. Active users saw an increase from 261.3K in late June to 317.9K by mid-September, ending the quarter at 307.5K.
For more insights and detailed data, visit Sensor Tower.